<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Hello!  My name is Jebadiah Moore, and this is my weblog.  You can read about me here.   

I love getting email (from real people)—contact me at  g="jebdm";h=g+"@"+g+".net";document.write(""+h+"."); any time you like.

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You can also ask me a question or send me something to post.</description><title>The Jeblog</title><generator>Tumblr (3.0; @jebdm)</generator><link>http://blog.jebdm.net/</link><item><title>Google Doodle Moog Synthesizer</title><description>&lt;a href="http://www.google.com/doodles/robert-moogs-78th-birthday"&gt;Google Doodle Moog Synthesizer&lt;/a&gt;</description><link>http://blog.jebdm.net/post/23599411076</link><guid>http://blog.jebdm.net/post/23599411076</guid><pubDate>Wed, 23 May 2012 03:40:58 -0400</pubDate></item><item><title>Axon</title><description>&lt;a href="http://axon.wellcomeapps.com/"&gt;Axon&lt;/a&gt;: &lt;p&gt;A short click-based race-against-time game set in a brain.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23283773835</link><guid>http://blog.jebdm.net/post/23283773835</guid><pubDate>Fri, 18 May 2012 05:57:31 -0400</pubDate></item><item><title>The Eagleman Stag (by Mikey Please)</title><description>&lt;iframe src="http://player.vimeo.com/video/41756240" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://vimeo.com/41756240"&gt;The Eagleman Stag (by Mikey Please)&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23283633901</link><guid>http://blog.jebdm.net/post/23283633901</guid><pubDate>Fri, 18 May 2012 05:50:01 -0400</pubDate></item><item><title>Touché: Enhancing Touch Interaction on Humans, Screens, Liquids,...</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/E4tYpXVTjxA?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=E4tYpXVTjxA&amp;feature=player_embedded"&gt;Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects (by Di&lt;/a&gt;&lt;a href="http://www.youtube.com/watch?v=E4tYpXVTjxA&amp;feature=player_embedded"&gt;sneyResearchHub)&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23283412021</link><guid>http://blog.jebdm.net/post/23283412021</guid><pubDate>Fri, 18 May 2012 05:38:25 -0400</pubDate></item><item><title>Tinkercad</title><description>&lt;a href="https://tinkercad.com/home/"&gt;Tinkercad&lt;/a&gt;: &lt;p&gt;Free, easy to use web-based (WebGL) 3D modelling tool with a built-in tutorial.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23281496857</link><guid>http://blog.jebdm.net/post/23281496857</guid><pubDate>Fri, 18 May 2012 03:56:21 -0400</pubDate></item><item><title>NEKOGAMES</title><description>&lt;a href="http://nekogames.jp/g.html?gid=PRM"&gt;NEKOGAMES&lt;/a&gt;: &lt;p&gt;An abstract JRPG.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23280934680</link><guid>http://blog.jebdm.net/post/23280934680</guid><pubDate>Fri, 18 May 2012 03:28:33 -0400</pubDate></item><item><title>ZeroN - Levitated Interaction Element (by Jinha Lee)</title><description>&lt;iframe src="http://player.vimeo.com/video/41796732" width="400" height="225" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://vimeo.com/41796732"&gt;ZeroN - Levitated Interaction Element (by Jinha Lee)&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23252999655</link><guid>http://blog.jebdm.net/post/23252999655</guid><pubDate>Thu, 17 May 2012 18:40:45 -0400</pubDate></item><item><title>"This paper explores levels of abstraction: Representational games present a fictional world, but..."</title><description>“This paper explores levels of abstraction: Representational games present a fictional world, but within that world, players are only allowed to perform certain actions; the fictional world of the game is only implemented to a certain detail.&lt;br/&gt;&lt;br/&gt;
The paper distinguishes between abstraction as a core element of video game design, abstraction as something that the player decodes while playing a game, and abstraction as a type of optimization that the player builds over time.&lt;br/&gt;&lt;br/&gt;
Finally, the paper argues that abstraction is related to the magic circle of games and to rules as such.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.jesperjuul.net/text/acertainlevel/"&gt;Jesper Juul: A Certain Level of Abstraction&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.jebdm.net/post/23193139849</link><guid>http://blog.jebdm.net/post/23193139849</guid><pubDate>Wed, 16 May 2012 19:32:08 -0400</pubDate></item><item><title>The Art of Shadow and Light</title><description>&lt;img src="http://24.media.tumblr.com/tumblr_m430gsaVKz1qzr585o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.moillusions.com/2012/04/the-art-of-shadow-and-light.html"&gt;The Art of Shadow and Light&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23120390205</link><guid>http://blog.jebdm.net/post/23120390205</guid><pubDate>Tue, 15 May 2012 16:48:28 -0400</pubDate></item><item><title>The New Yorker Cover Department’s Greatest Rejects</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m42z2wtivf1qzr585o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://imprint.printmag.com/books/the-new-yorker-cover-departments-greatest-rejects/"&gt;The New Yorker Cover Department’s Greatest Rejects&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23118549315</link><guid>http://blog.jebdm.net/post/23118549315</guid><pubDate>Tue, 15 May 2012 16:18:31 -0400</pubDate></item><item><title>Time-lapse map of Europe</title><description>&lt;iframe width="400" height="225" src="http://www.youtube.com/embed/uoWtvpg77oE?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?v=uoWtvpg77oE&amp;feature=player_embedded"&gt;Time-lapse map of Europe&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23116993759</link><guid>http://blog.jebdm.net/post/23116993759</guid><pubDate>Tue, 15 May 2012 15:52:35 -0400</pubDate></item><item><title>Doughplane</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m42wobNsMf1qzr585o1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://wondermark.com/doughplane-vancouver-auditions/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:%20wondermark%20(Wondermark%20by%20David%20Malki%20!)&amp;utm_content=Google%20Reader"&gt;Doughplane&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/23115573796</link><guid>http://blog.jebdm.net/post/23115573796</guid><pubDate>Tue, 15 May 2012 15:26:35 -0400</pubDate></item><item><title>An octopus I made in two or three minutes using Recursive...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3tlv7zfnV1qzr585o1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;An octopus I made in two or three minutes using &lt;a href="http://recursivedrawing.com/"&gt;Recursive Drawing&lt;/a&gt;.  You can see the steps and structure pretty clearly on the two sides of the interface.  &lt;a href="http://recursivedrawing.com/draw.html"&gt;Try it yourself online&lt;/a&gt;, or watch this video to learn about it first: &lt;/p&gt;
&lt;p&gt;&lt;iframe frameborder="0" height="300" src="http://player.vimeo.com/video/41822151?title=0&amp;byline=0&amp;portrait=0&amp;color=cc0000" width="400"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/22789675713</link><guid>http://blog.jebdm.net/post/22789675713</guid><pubDate>Thu, 10 May 2012 14:54:43 -0400</pubDate></item><item><title>"There won’t ever be a mass-market record industry again, and that’s fine with me because..."</title><description>“There won’t ever be a mass-market record industry again, and that’s fine with me because that industry didn’t operate for the benefit of the musicians or the audience, the only classes of people I care about.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;a href="http://www.reddit.com/r/IAmA/comments/td90c/i_am_steve_albini_ask_me_anything/c4lmwsm"&gt;Steve Albini&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.jebdm.net/post/22788465677</link><guid>http://blog.jebdm.net/post/22788465677</guid><pubDate>Thu, 10 May 2012 14:27:19 -0400</pubDate></item><item><title>Common statistical fallacies</title><description>&lt;a href="http://flowingdata.com/2012/05/03/common-statistical-fallacies/"&gt;Common statistical fallacies&lt;/a&gt;</description><link>http://blog.jebdm.net/post/22384335390</link><guid>http://blog.jebdm.net/post/22384335390</guid><pubDate>Fri, 04 May 2012 11:18:06 -0400</pubDate></item><item><title>The Listserve</title><description>&lt;a href="http://thelistserve.com/"&gt;The Listserve&lt;/a&gt;: &lt;p&gt;A mailing list which selects a subscriber at random to write an email to the list once per day.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/22342238723</link><guid>http://blog.jebdm.net/post/22342238723</guid><pubDate>Thu, 03 May 2012 18:00:58 -0400</pubDate></item><item><title>Lion at zoo tries to eat baby through transparent barrier</title><description>&lt;iframe width="400" height="299" src="http://www.youtube.com/embed/6fbahS7VSFs?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=6fbahS7VSFs"&gt;Lion at zoo tries to eat baby through transparent barrier&lt;/a&gt;&lt;/p&gt;</description><link>http://blog.jebdm.net/post/22341414751</link><guid>http://blog.jebdm.net/post/22341414751</guid><pubDate>Thu, 03 May 2012 17:48:46 -0400</pubDate></item><item><title>The Republia Times</title><description>&lt;a href="http://pope.jeffsys.net/play.php?g=trt"&gt;The Republia Times&lt;/a&gt;: &lt;p&gt;A game of media manipulation.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/22337262562</link><guid>http://blog.jebdm.net/post/22337262562</guid><pubDate>Thu, 03 May 2012 16:45:53 -0400</pubDate></item><item><title>MillionShort</title><description>&lt;a href="http://millionshort.com/"&gt;MillionShort&lt;/a&gt;: &lt;p&gt;A search engine that allows you to remove the most popular 100, 1000, 10000, 100000, or 1000000 websites from the results.&lt;/p&gt;</description><link>http://blog.jebdm.net/post/22336432167</link><guid>http://blog.jebdm.net/post/22336432167</guid><pubDate>Thu, 03 May 2012 16:32:50 -0400</pubDate></item><item><title>The Essence of Dynamic Typing</title><description>&lt;a href="http://daniel.yokomizo.org/2012/05/essence-of-dynamic-typing.html"&gt;The Essence of Dynamic Typing&lt;/a&gt;</description><link>http://blog.jebdm.net/post/22330431607</link><guid>http://blog.jebdm.net/post/22330431607</guid><pubDate>Thu, 03 May 2012 14:44:16 -0400</pubDate></item></channel></rss>

